Core Rulebook
Getting Started
Races
Classes
Using Skills
Skill Descriptions
Feats
Equipment
Additional Rules
Combat
Magic
Spell Lists
Spell Index
Prestige Classes
Gamemastering
Environment
NPC Classes
Creating NPCs
Magic Items
Glossary
Advanced Class Guide
Classes
Archetypes and Class Options
Feats
Spells
Spell Lists
Gear and Magic Items
Designing Classes
Advanced Player's Guide
Races
Base Classes
Core Classes
Prestige Classes
Feats
Gear
Spell Lists
Spell Index
Magic Items
New Rules
Advanced Race Guide
Core Races
Featured Races
Uncommon Races
Race Builder
Age, Height & Weight
Spell Lists
Bestiaries
Monster Introduction
Global Bestiary Indices
Bestiary
Monster Index
Bestiary 2
Monster Index
Bestiary 3
Monster Index
Bestiary 4
Monster Index
Bestiary 5
Monster Index
Variant Monster Index
Monster Cohorts
Animal Companions
Monsters as PCs
Monster Roles
Bestiary
Encounter Tables
Monster Creation
Monster Advancement
Universal Monster Rules
Creature Types
Monster Feats
Game Mastery Guide
Planar Adventures
Settlements
Fast Play Ship Combat
Chases
Disasters
Drugs and Addiction
Haunts
Hazards
Sanity and Madness
NPC Boons
NPC Gallery
Monster Codex
Boggards
Bugbears
Drow
Duergar
Fire Giants
Frost Giants
Ghouls
Gnolls
Goblins
Hobgoblins
Kobolds
Lizardfolk
Ogres
Orcs
Ratfolk
Sahuagin
Serpentfolk
Troglodytes
Trolls
Vampires
Modifying Monsters
Mythic Adventures
Glossary
Mythic Heroes
Mythic Feats
Mythic Spells
Mythic Spell Index
Mythic Spell Lists
Running a Mythic Game
Mythic Magic Items
Mythic Monsters
NPC Codex
Core Classes
Prestige Classes
NPC Classes
Appendix
Pathfinder Unchained
Classes
Skills and Options
Gameplay
Magic
Monsters
Occult Adventures
Occult Classes
Archetypes
Feats
Psychic Magic
Spell Lists
Spells
Occult Rules
Running an Occult Game
Occult Rewards
Ultimate Campaign
Character Background
Downtime
Campaign Systems
Kingdoms and War
Ultimate Combat
Gunslinger
Ninja
Samurai
Class Archetypes
Feats
Mastering Combat
Vehicles
Variant Rules
Spell Index
Spell Lists
Ultimate Equipment
Arms and Armor
Gear
Magic Arms and Armor
Rings, Rods, and Staves
Wondrous Items
Artifacts and Other Items
Appendix
Ultimate Magic
Magus
Spellcasting Class Options
Mastering Magic
Feats
Words of Power
Spells
Spell Lists
Updates
Technology Guide
Technology in the World
Skills
Feats
Spells
Archetypes
Technomancer
Crafting
Equipment
Introduction
Weapons
Armor
Pharmaceuticals
Cybertech
Gear
Hazards and Artifacts
Hazards
Artificial Intelligences
Artifacts
Index
Bestiary Index
Feats Index
Spell List Index
Template Index
Open Game License
Occult Adventures Spell Index
A
B
C
D
E
F
G
H
I
M
N
O
P
Q
R
S
T
U
W
Akashic Form
Analyze Aura
Anticipate Thoughts
Apport Animal
Apport Objects
Aura Alteration
Aversion
Awaken Construct
Babble
Bilocation
Burst of Adrenaline
Burst of Insight
Call Spirit
Calm Spirit
Catatonia
Charge Object
Cognitive Block
Condensed Ether
Contagious Zeal
Create Mindscape
Create Mindscape, Greater
Decrepit Disguise
Deja Vu
Demand Offering
Detect Mindscape
Detect Psychic Significance
Divide Mind
Dream Council
Dream Scan
Dream Travel
Dream Voyage
Ectoplasmic Eruption
Ectoplasmic Snare
Ego Whip II
Ego Whip III
Ego Whip IV
Ego Whip V
Ego Whip I
Emotive Block
Enshroud Thoughts
Entrap Spirit
Erase Impressions
Ethereal Envelope
Ethereal Envelopment
Ethereal Fists
Etheric Shards
Explode Head
Foster Hatred
Ghost Whip
Grave Words
Hypercognition
Id Insinuation I
Id Insinuation II
Id Insinuation III
Id Insinuation IV
Implant False Reading
Incorporeal Chains
Inflict Pain
Inflict Pain, Mass
Instigate Psychic Duel
Intellect Fortress I
Intellect Fortress II
Intellect Fortress III
Mental Barrier I
Mental Barrier II
Mental Barrier III
Mental Barrier IV
Mental Barrier V
Mental Block
Microcosm
Mindlink
Mind Probe
Mindscape Door
Mind Swap
Mind Swap Major
Mind Thrust I
Mind Thrust II
Mind Thrust III
Mind Thrust IV
Mind Thrust V
Mind Thrust VI
Mindwipe
Node of Blasting
Object Possession
Object Possession, Greater
Object Reading
Oneiric Horror
Oneiric Horror, Greater
Paranoia
Parchment Swarm
Placebo Effect
Possession
Possession, Greater
Primal Regression
Psychic Asylum
Psychic Image
Psychic Reading
Psychic Surgery
Purge Spirit
Psychic Crush I
Psychic Crush II
Psychic Crush III
Psychic Crush IV
Psychic Crush V
Quintessence
Remote Viewing
Repress Memory
Retrocognition
Riding Possession
Sealed Life
Sealed Life, Greater
Sessile Spirit
Shadow Body
Spirit-Bound Blade
Synapse Overload
Synaptic Pulse
Synaptic Pulse, Greater
Synaptic Scramble
Synesthesia
Synesthesia, Mass
Talismanic Implement
Telekinetic Maneuver
Telekinetic Projectile
Telekinetic Storm
Telempathic Projection
Telepathy
Thaumaturgic Circle
Thought Echo
Thoughtsense
Thought Shield I
Thought Shield II
Thought Shield III
Thought Shield IV
Thought Shield V
Tower of Iron Will I
Tower of Iron Will II
Tower of Iron Will III
Tower of Iron Will IV
Tower of Iron Will V
Unshakable Zeal
Wall of Ectoplasm
Withdraw Affliction