Prestige classes represent specializations not available to most adventurers, the culmination of extensive practice in a specific field or discipline. The eight prestige classes here supplement those found in Chapter 11 of the Core Rulebook. Always check with your GM to make sure a given prestige class is allowed before working toward it. The prestige classes presented in this chapter include the following.
Battle Herald: A veteran whose masterful tactics and air of command inspire allies to greater feats of heroism.
Holy Vindicator: A pious warrior who spreads religion at the edge of a sword.
Horizon Walker: A scout and wanderer comfortable in even the strangest terrain.
Master Chymist: An alchemist whose mutagens create an alternate, brutish personality.
Master Spy: An espionage expert specializing in disguises and striking swiftly from the shadows.
Nature Warden: A master of the wilderness bonded spiritually to a fearsome animal companion.
Rage Prophet: A bold and barbaric champion who embraces otherworldly powers in order to perfect the art of combat.
Stalwart Defender: A master of defending territory and holding the line at all costs.
Below are definitions of some common terms used here.
Core Class: One of the standard eleven classes found in the Pathfinder RPG Core Rulebook.
Base Class: A class that progresses from level 1–20.
Caster Level: Generally equal to the number of class levels (see below) in a spellcasting class. Some prestige classes add caster levels to an existing class.
Character Level: The sum of a character's class levels.
Class Level: The level of a character in a particular class.