School necromancy; Level cleric 5, inquisitor 4, medium 2, occultist 3, shaman 4, spiritualist 3, witch 5
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one creature or object (see text)
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes
You reach into the target creature and cause that spirits within to become dormant and inactive. If the target is a medium with a spirit inhabiting its body or a spiritualist with a phantom inhabiting its consciousness (or a member of another class using the spirit or phantom class features), a failed save renders that spirit or phantom powerless, suppressing any benefits the spirit or phantom normally provides to its host, including bonus feats and spells known.
If a spirit within the target is a creature using a possession effect, including possess object, possession, or a ghost's malevolence, the spell targets the possessing creature rather than the creature it inhabits. On a failed save, the possessing spirit isn't exorcised from the target but is dazed for the duration of the spell.