Anticipate Peril: Target gains a bonus on one initiative check.
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Vocal Alteration: Disguise target's voice.
Youthful Appearance: Target appears younger.
Acute Senses: Subject gains a bonus on Perception checks.
Blood Transcription: Learn a spell from the target's blood.
Defensive Shock: Electricity damages your attackers.
Ghostly Disguise: You look like a ghost of yourself.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Age Resistance, Lesser: Ignore penalties from middle age.
Burrow: Target gains a burrow speed of 15.
Countless Eyes: Extra eyes give all-around vision.
Eruptive Pustules: Acid boils burst when you are attacked.
Marionette Possession: As magic jar, but limited to line of sight.
Monstrous Physique I: Take the form and some of the powers of a Small or Medium monstrous humanoid.
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Age Resistance: Ignore penalties from old age.
Darkvision, Greater: See 120 ft. in total darkness.
Echolocation: Sonic sense gives you blindsight 40 ft.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Monstrous Physique II: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Touch of Slime: Touch infests a target with green slime.
Vermin Shape I: Take the form and some of the powers of a Small or Medium vermin.
Vitriolic Mist: As fire shield, except acid damage.
Age Resistance, Greater: Ignore any penalties from venerable age.
Monstrous Physique III: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II: As vermin shape, but Tiny or Large.
Monstrous Physique IV: As monstrous physique III, with more abilities.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
Murderous Command: Target is compelled to kill its ally.
Summon Minor Monster: Summon 1d3 Tiny animals.
Wartrain Mount: Animal gains the combat training general purpose.
Pernicious Poison: Target takes a –4 penalty against poison.
Toxic Gift: Target suffers the effect of a poison in you.
Unadulterated Loathing: Target is compelled to avoid another creature.
Vestment of the Champion: Armor or shield gains a +1 enhancement per four levels.
Blade of Dark Triumph: Bonded weapon gains ghost touch.
Utter Contempt: Target's attitude worsens by two categories.
Darkvision, Greater: See 120 ft. in total darkness.
Unholy Sword: Weapon becomes +5, deals +2d6 damage vs. good.
Anticipate Peril: Target gains a bonus on one initiative check.
Chord of Shards: Performance deals 2d6 piercing damage.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Ear-Piercing Scream: Deal sonic damage and daze target.
Forced Quiet: Target cannot make loud noises.
Fumbletongue: Target cannot speak intelligently.
Horn of Pursuit: Create three notes heard miles away.
Ki Arrow: Arrow deals damage as your unarmed strike.
Play Instrument: Play instrument as if you were skilled.
Summon Minor Monster: Summon 1d3 Tiny animals.
Unnatural Lust: Target is compelled to kiss or caress another.
Unprepared Combatant: Target takes –4 on initiative and Reflex saves.
Vocal Alteration: Disguise target's voice.
Youthful Appearance: Target appears younger.
Acute Senses: Subject gains bonus on Perception checks.
Allegro: Gain haste while maintaining bardic performance.
Boiling Blood: Targets take fire damage; orcs get +2 Strength.
Compassionate Ally: Target compelled to help injured ally.
Delay Pain: Ignore pain for 1 hour/level.
Disguise Other: As disguise self, but affects you or another.
Distracting Cacophony: Noise makes it difficult to cast.
Distressing Tone: Sound sickens 1d4 creatures.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Mad Hallucination: Target takes penalties to mental actions.
Masterwork Transformation: Make a normal item into a masterwork one.
Miserable Pity: Opponents cannot attack a pathetic creature.
Oppressive Boredom: Target loses its next action.
Piercing Shriek: Target is staggered by a painful sound.
Reckless Infatuation: Target is compelled to stay near another.
Share Memory: Share one memory with the target.
Silk to Steel: Use a scarf as a shield or whip.
Snapdragon Fireworks: Create 1 dragon firework/level.
Steal Voice: Target gains the croaking spellblight.
Unadulterated Loathing: Target is compelled to avoid another creature.
Wartrain Mount: Animal gains the combat training general purpose.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Curse of Disgust: Target is sickened when viewing a trigger.
Exquisite Accompaniment: Instrument maintains bardic performance for you.
Rain of Frogs: Summon a swarm of poisonous frogs.
Haunting Choir: Spirits cause wracking pain to listeners.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Malicious Spite: Target is compelled to plot against another.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Smug Narcissism: Target is distracted by its sense of self.
Terrible Remorse: Creature is compelled to harm itself.
Vision of Hell: Illusory hellscape makes creatures shaken.
Witness: See through the target's eyes and ears.
Dance of a Hundred Cuts: Gain +1 combat bonus/3 levels.
Daze, Mass: As daze, but affecting multiple creatures.
Echolocation: Sonic sense gives you blindsight 40 ft.
Envious Urge: Targets steal from or disarm others.
Primal Scream: Free yourself from enchantments and paralysis effects.
Serenity: Peaceful feelings harm those attempting violence.
Shadow Step: Teleport from one shadow to another.
Sonic Thrust: Sound moves targets away from you.
Utter Contempt: Target's attitude worsens by two categories.
Virtuoso Performance: Start a second bardic performance while maintaining the first.
Wall of Sound: Sonic wall deflects and damages creatures.
Joyful Rapture: Negate harmful emotions.
Ki Shout: Target takes 1d6 sonic/level and is stunned.
Resonating Word: Target is damaged, staggered, and stunned.
Shadowbard: Shadowy duplicate starts a bardic performance.
Vengeful Outrage: Target is compelled to destroy one enemy.
Dance of a Thousand Cuts: As dance of a hundred cuts, plus the benefits of haste.
Overwhelming Presence: Creatures bow before you as if you were divine.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Decompose Corpse: Turn corpse into clean skeleton.
Diagnose Disease: Detect and identify diseases.
Forbid Action: Target obeys your command to not do something.
Know the Enemy: Gain +10 on a monster Knowledge check.
Murderous Command: Target is compelled to kill its ally.
Ray of Sickening: Ray makes the subject sickened.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Restore Corpse: Skeletal corpse grows flesh.
Sanctify Corpse: Prevent a corpse from becoming an undead creature.
Summon Minor Monster: Summon 1d3 Tiny animals.
Animate Dead, Lesser: Create one skeleton or zombie.
Arrow of Law: Harm and possibly daze chaotic creatures.
Boiling Blood: Targets take fire damage; orcs get +2 Strength.
Compassionate Ally: Target is compelled to help injured ally.
Delay Pain: Ignore pain for 1 hour/level.
Disfiguring Touch: Target becomes disfigured.
Dread Bolt: Harm and possibly sicken good creatures.
Imbue with Aura: Target emulates your cleric aura.
Masterwork Transformation: Make a normal item into a masterwork one.
Protective Penumbra: Shadow protects the target from light.
Shard of Chaos: Harm and possibly slow lawful creatures.
Spear of Purity: Harm and possibly blind evil creatures.
Surmount Affliction: Temporarily suppress one condition.
Web Shelter: Create a comfortable shelter made of webbing.
Agonize: Pain encourages an outsider to obey you.
Archon's Aura: Aura penalizes enemy attacks and AC.
Badger's Ferocity: Weapons are keen while you concentrate.
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus.
Ki Leech: Add to your ki pool when you critically hit.
Sands of Time: Target temporarily ages.
Symbol of Healing: Triggered rune heals living creatures.
Vision of Hell: Illusory hellscape makes creatures shaken.
Aura of Doom: Creatures in your aura become shaken.
Blood Crow Strike: Unarmed strikes create crows that deal fire and negative energy damage.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Fleshworm Infestation: Worms deal hp and Dex damage.
Oracle's Vessel: Oracle only. Target gains the benefits of your oracle's curse.
Plague Carrier: Target's attacks carry filth fever.
Ride the Waves: Target can breathe water and swim.
Soothe Construct: Reduce the berserk chance of a construct.
Spit Venom: Spit blinding black adder venom.
Symbol of Revelation: Triggered symbol reveals illusions.
Symbol of Slowing: Triggered rune slows creatures.
Terrible Remorse: Creature is compelled to harm itself.
Astral Projection, Lesser: Limited astral travel.
Contagion, Greater: Infect a subject with a magical disease.
Curse of Magic Negation: Target gains the negated spellblight.
Curse, Major: As bestow curse, but harder to remove.
Fickle Winds: Wind walls selectively block attacks.
Forbid Action, Greater: As forbid action, but 1 creature/level.
Holy Ice: Create wall or javelins of frozen holy water.
Rapid Repair: Construct gains fast healing 5.
Reprobation: Marked target is shunned by your religion.
Serenity: Peaceful feelings harm those attempting violence.
Symbol of Scrying: Triggered rune activates scrying sensor.
Unholy Ice: Create wall or javelins of frozen unholy water.
Cold Ice Strike: Cone of ice slivers deals 1d6 cold/level.
Epidemic: Infect a subject with a highly contagious disease.
Joyful Rapture: Negate harmful emotions.
Plague Storm: Cloud infects creatures like contagion.
Symbol of Sealing: Creates triggered wall of force.
Bestow Grace of the Champion: Target gains paladin abilities for 1 round/level.
Circle of Clarity: Emanation hampers illusions and stealth.
Create Demiplane, Lesser: Create your own demiplane.
Lunar Veil: Dispel light and revert lycanthropes.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Call Construct: Summon your golem to you.
Create Demiplane: As lesser create demiplane, but larger and with planar traits.
Orb of the Void: Sphere inflicts negative levels.
Create Demiplane, Greater: As create demiplane, but larger and with more planar traits.
Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Interplanetary Teleport: Teleport to another planet.
Overwhelming Presence: Creatures bow before you as if you were divine.
Polar Midnight: Cold darkness paralyzes and deals damage.
Symbol of Strife: Triggered rune makes creatures attack.
Symbol of Vulnerability: Triggered rune gives penalties.
Wooden Phalanx: Creates 1d4+2 temporary wood golems to fight for you.
Decompose Corpse: Turn a corpse into a clean skeleton.
Diagnose Disease: Detect and identify diseases.
Frostbite: Target takes cold damage and is fatigued.
Ray of Sickening: Ray makes the subject sickened.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Restore Corpse: Skeletal corpse grows flesh.
Summon Minor Ally: Summon 1d3 Tiny animals.
Frigid Touch: Target takes cold damage and is staggered.
Masterwork Transformation: Make a normal item into a masterwork one.
Pernicious Poison: Target takes a –4 penalty against poison.
Tar Ball: Burning tar harms target and penalizes its Dex.
Unshakable Chill: Target is afflicted with severe cold.
Wartrain Mount: Animal gains the combat training general purpose.
Web Shelter: Create a comfortable shelter made of webbing.
Anthropomorphic Animal: Animal becomes bipedal.
Ash Storm: Hamper vision and movement.
Badger's Ferocity: Weapons are keen while you concentrate.
Burrow: Target gains a burrow speed of 15.
Burst of Nettles: Burst deals 3d6 damage and 1d6 acid.
Fungal Infestation: Target takes bleed from attacks.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Rain of Frogs: Summon a swarm of poisonous frogs.
Spit Venom: Spit blinding black adder venom.
Vermin Shape I: Take the form and some of the powers of a Small or Medium vermin.
Age Resistance, Lesser: Ignore penalties from middle age.
Arboreal Hammer: Tree branches attack opponents.
Atavism: Animal gains advanced creature simple template.
Cape of Wasps: Wasp swarm defends or carries you.
Echolocation: Sonic sense gives you blindsight 40 ft.
Plague Carrier: Target's attacks carry filth fever.
Ride the Waves: Target can breathe water and swim.
Touch of Slime: Touch infests a target with green slime.
Vermin Shape II: As vermin shape, but Tiny or Large.
Volcanic Storm: Hot rocks deal 5d6 damage.
Contagion, Greater: Infect a subject with a magical disease.
Fickle Winds: Wind walls selectively block attacks.
Raise Animal Companion: As raise dead, but on an animal.
Reprobation: Marked target is shunned by your religion.
Age Resistance: Ignore penalties from old age.
Eagle Aerie: Summon 1 giant eagle/3 levels.
Epidemic: Infect a subject with a highly contagious disease.
Plague Storm: Cloud infects creatures like contagion.
Age Resistance, Greater: Ignore penalties from venerable age.
Scouring Winds: Winds block vision and deal 3d6 damage.
Atavism, Mass: One animal/level gains advanced template.
Blood Mist: Mist causes Wisdom damage and rage.
Polar Midnight: Cold darkness paralyzes and deals damage.
Summon Elder Worm: Summon a giant purple worm.
Summon Froghemoth: Summon a froghemoth.
Ear-Piercing Scream: Deal sonic damage and daze target.
Forbid Action: Target obeys command to not do something.
Forced Quiet: Target cannot make loud noises.
Hex Ward: Target gains +4 on saves against witch hexes.
Horn of Pursuit: Create three notes heard miles away.
Interrogation: Target answers questions or suffers pain.
Know the Enemy: Gain +10 on a monster Knowledge check.
Lend Judgment: Ally gains the benefit of one judgment.
Persuasive Goad: Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Vocal Alteration: Disguise target's voice.
Wartrain Mount: Animal gains combat training.
Acute Senses: Subject gains a bonus on Perception checks.
Delay Pain: Ignore pain for 1 hour/level.
Disguise Other: As disguise self, but affects you or another.
Distressing Tone: Sound sickens 1d4 creatures.
Ghostly Disguise: You look like a ghost of yourself.
Howling Agony: Screaming pain limits the target's actions.
Surmount Affliction: Temporarily suppress one condition.
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus.
Countless Eyes: Extra eyes give all-around vision.
Eldritch Fever: Target gains the eldritch ague spellblight.
Terrible Remorse: Creature is compelled to harm itself.
Witness: See through the target's eyes and ears.
Battlemind Link: You and an ally gain attack and AC bonuses.
Curse of Magic Negation: Target gains the negated spellblight.
Daze, Mass: As daze, but affecting multiple creatures.
Fleshworm Infestation: Worms deal hp and Dex damage.
Interrogation, Greater: As interrogation, except with more pain and more questions.
Leashed Shackles : Target is restricted to a specific location.
Reprobation: Marked target is shunned by your religion.
Divine Pursuit: Gain a movement type of your prey.
Forbid Action, Greater: As forbid action, but 1 creature/level.
Lend Greater Judgment: Ally receives all your judgments.
Overwhelming Presence: Creatures bow before you as if you were divine.
Corrosive Touch: Touch attack deals 1d4 acid/level.
Frostbite: Target takes cold damage and is fatigued.
Blood Transcription: Learn a spell from the target's blood.
Defensive Shock: Electricity damages your attackers.
Frigid Touch: Target takes cold damage and is staggered.
Force Hook Charge: Hook of force drags you to the target.
Force Punch: Target takes 1d4 force damage per level and is pushed away.
Monstrous Physique I: Take the form and some of the powers of a Small or Medium monstrous humanoid.
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Arcana Theft: Targeted dispel transfers an effect to you.
Monstrous Physique II: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Vermin Shape I: Take the form and some of the powers of a Small or Medium vermin.
Wall of Sound: Sonic wall deflects and damages creatures.
Acidic Spray: 1d6/level acid damage plus 1 round of acid.
Corrosive Consumption: Acidic patch damages an opponent.
Monstrous Physique III: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II: As vermin shape, but Tiny or Large.
Monstrous Physique IV: As monstrous physique III, with more abilities.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
Diagnose Disease: Detect and identify diseases.
Horn of Pursuit: Create three notes heard miles away.
Know the Enemy: Gain +10 on a monster Knowledge check.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Wartrain Mount: Animal gains the combat training general purpose.
Word of Resolve: Ally rerolls a save against charm or fear.
Arrow of Law: Harm and possibly daze chaotic creatures.
Holy Shield: Lend your shield's protection to another.
Vestment of the Champion: Armor or shield gains a +1 enhancement per four levels.
Archon's Aura: Aura penalizes enemy attacks and AC.
Blade of Bright Victory: Bonded weapon gains ghost touch.
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus.
Bestow Grace of the Champion: Target gains paladin abilities for 1 round/level.
Raise Animal Companion: As raise dead, but on an animal.
Reprobation: Marked target is shunned by your religion.
Symbol of Healing: Triggered rune heals living creatures.
Anticipate Peril: Target gains a bonus on one initiative check.
Diagnose Disease: Detect and identify diseases.
Horn of Pursuit: Create three notes heard miles away.
Know the Enemy: Gain +10 on a monster Knowledge check.
Summon Minor Ally: Summon 1d3 Tiny animals.
Wartrain Mount: Animal gains combat training.
Acute Senses: Subject gains a bonus on Perception checks.
Badger's Ferocity: Weapons are keen while you concentrate.
Web Shelter: Create a comfortable shelter made of webbing.
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus.
Burrow: Target gains a burrow speed of 15.
Fickle Winds: Wind walls selectively block attacks.
Darkvision, Greater: See 120 ft. in total darkness.
Raise Animal Companion: As raise dead, but on an animal.
Anticipate Peril: Target gains a bonus on one initiative check.
Bungle: Target takes a –20 penalty on its next attack roll or check.
Corrosive Touch: Touch attack deals 1d4 acid/level.
Decompose Corpse: Turn a corpse into a clean skeleton.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Ear-Piercing Scream: Deal sonic damage and daze target.
Forced Quiet: Target cannot make loud noises.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Interrogation: Target answers questions or suffers pain.
Ki Arrow: Arrow deals damage as your unarmed strike.
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Ray of Sickening: Ray makes the subject sickened.
Restore Corpse: Skeletal corpse grows flesh.
Shadow Weapon: Create a quasi-real masterwork weapon.
Snapdragon Fireworks: Create 1 dragon firework/level.
Summon Minor Monster: Summon 1d3 Tiny animals.
Unprepared Combatant: Target takes –4 on initiative and Reflex saves.
Vocal Alteration: Disguise target's voice.
Youthful Appearance: Target appears younger.
Badger's Ferocity: Weapons are keen while you concentrate.
Blood Transcription: Wizard only. Learn a spell from the target's blood.
Boiling Blood: Targets take fire damage; orcs get +2 Strength.
Compassionate Ally: Target is compelled to help injured ally.
Cushioning Bands: Force bands protect against crushing.
Defensive Shock: Electricity damages your attackers.
Delay Pain: Ignore pain for 1 hour/level.
Disfiguring Touch : Target becomes disfigured.
Disguise Other: As disguise self, but affects you or another.
Frigid Touch: Target takes cold damage and is staggered.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Mad Hallucination: Target takes penalties to mental actions.
Masterwork Transformation: Make a normal item into a masterwork one.
Miserable Pity: Opponents cannot attack a pathetic creature.
Oppressive Boredom: Target loses its next action.
Pernicious Poison: Target takes a –4 penalty against poison.
Protective Penumbra: Shadow protects the target from light.
Sculpt Simulacrum: Alter a simulacrum's appearance.
Share Memory: Share one memory with the target.
Silk To Steel: Use a scarf as a shield or whip.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Steal Voice: Target gains the croaking spellblight.
Symbol of Mirroring: Triggered rune creates mirror images.
Unnatural Lust: Target is compelled to kiss or caress another creature.
Unshakable Chill: Target is afflicted with severe cold.
Web Shelter: Create a comfortable shelter made of webbing.
Animate Dead, Lesser: Create one skeleton or zombie.
Anthropomorphic Animal: Animal becomes bipedal.
Ash Storm: Hamper vision and movement.
Burrow: Target gains a burrow speed of 15.
Countless Eyes: Extra eyes give all-around vision.
Distracting Cacophony: Noise makes it difficult to cast.
Eldritch Fever: Target gains the eldritch ague spellblight.
Eruptive Pustules: Acid boils burst when you are attacked.
Excruciating Deformation: Target takes Dex and Con damage.
Force Punch: Target takes force damage and is pushed away.
Howling Agony: Screaming pain limits the target's actions.
Ki Leech: Add to your ki pool when you critically hit.
Loathsome Veil: Nauseate and/or sicken weak creatures.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Marionette Possession: As magic jar, but limited to line of sight.
Monstrous Physique I: Take the form and some of the powers of a Small or Medium monstrous humanoid.
Rain of Frogs: Summon a swarm of poisonous frogs.
Reckless Infatuation: Target is compelled to stay near another.
Sands of Time: Target temporarily ages.
Strangling Hair: Your hair animates and grapples.
Toxic Gift: Target suffers the effect of the poison in you.
Unadulterated Loathing: Target is compelled to avoid another creature.
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Vision of Hell: Illusory hellscape makes creatures shaken.
Age Resistance, Lesser: Ignore penalties from middle age.
Agonize: Pain encourages an outsider to obey you.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Curse of Magic Negation: Target gains the negated spellblight.
Darkvision, Greater: See 120 ft. in total darkness.
Daze, Mass: As daze, but affecting multiple creatures.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Familiar Melding: Possess your familiar.
Fleshworm Infestation: Worms deal hp and Dex damage.
Malfunction: Construct behaves oddly for 1 round/level.
Malicious Spite: Target is compelled to plot against another.
Monstrous Physique II: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Ride the Waves: Target can breathe water and swim.
Shadow Step: Teleport from one shadow to another.
Simulacrum, Lesser: Creates a double of a weak creature.
Symbol of Revelation: Triggered symbol reveals illusions.
Symbol of Slowing: Triggered rune slows creatures.
Terrible Remorse: Creature is compelled to harm itself.
Touch of Slime: Touch infests a target with green slime.
Vermin Shape I: Take the form and some of the powers of a Small or Medium vermin.
Vitriolic Mist: As fire shield, except acid damage.
Volcanic Storm: Hot rocks deal 5d6 damage.
Acidic Spray: 1d6/level acid damage plus 1 round of acid.
Astral Projection, Lesser: Limited astral travel.
Corrosive Consumption: Acidic patch damages an opponent.
Curse of Disgust: Target is sickened when viewing a trigger.
Echolocation: Sonic sense gives you blindsight 40 ft.
Fickle Winds: Wind walls selectively block attacks.
Icy Prison: Thick ice holds and damages the target.
Lightning Arc: Targets in a line take 1d6 electricity/level.
Monstrous Physique III: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Plague Carrier: Target's attacks carry filth fever.
Possess Object: Possess and animate one object.
Rapid Repair: Construct gains fast healing 5.
Smug Narcissism: Target is distracted by its sense of self.
Sonic Thrust: Sound moves targets away from you.
Soothe Construct: Reduce the berserk chance of a construct.
Symbol of Scrying: Triggered rune activates scrying sensor.
Unbreakable Construct: Increase construct hardness or DR.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II: As vermin shape, but Tiny or Large.
Wall of Sound: Sonic wall deflects and damages creatures.
Age Resistance: Ignore penalties from old age.
Battlemind Link: You and an ally gain attack and AC bonuses.
Cold Ice Strike: Cone of ice slivers deals 1d6 cold/level.
Conjure Black Pudding: Summon a black pudding.
Contagion, Greater: Infect a subject with a magical disease.
Curse, Major: As bestow curse, but harder to remove.
Envious Urge: Targets steal from or disarm others.
Ice Crystal Teleport: Target is frozen, then teleported.
Leashed Shackles : Target is restricted to a specific location.
Monstrous Physique IV: As monstrous physique III, with more abilities.
Serenity: Peaceful feelings harm those attempting violence.
Symbol of Sealing: Create triggered wall of force.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
Utter Contempt: Target's attitude worsens by two categories.
Vengeful Outrage: Target is compelled to destroy one enemy.
Age Resistance, Greater: Ignore penalties from venerable age.
Caustic Eruption: Burst deals 1d6 acid/level and lingers.
Circle of Clarity: Emanation hampers illusions and stealth.
Control Construct: Take control of a construct.
Create Demiplane, Lesser: Create your own demiplane.
Epidemic: Infect a subject with a highly contagious disease.
Ice Body: Your body becomes living ice.
Joyful Rapture: Negate harmful emotions.
Ki Shout: Target takes 1d6 sonic/level and is stunned.
Lunar Veil: Dispel light and revert lycanthropes.
Plague Storm: Cloud infects creatures like contagion.
Resonating Word: Target is damaged, staggered, and stunned.
Scouring Winds: Winds block vision and deal 3d6 damage per round.
Temporary Resurrection: Bring a creature to life for 24 hours, after which it dies again.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Call Construct: Summon your construct to you.
Create Demiplane: As lesser create demiplane, but larger and with planar traits.
Orb of the Void: Sphere inflicts negative levels.
Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.
Undead Anatomy IV: As undead anatomy III, but with more abilities.
Create Demiplane, Greater: As create demiplane, but larger and with more planar traits.
Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Icy Prison, Mass: As icy prison, but it affects 1 creature/level.
Interplanetary Teleport: Teleport to another planet.
Overwhelming Presence: Creatures bow before you as if you were divine.
Ride the Lightning: Transform into electricity.
Symbol of Strife: Triggered rune makes creatures attack.
Symbol of Vulnerability: Triggered rune gives penalties.
Transmute Blood to Acid: Target takes acid damage each round, and its attackers take acid damage.
Wooden Phalanx: Creates 1d4+2 temporary wood golems to fight for you.
Corrosive Touch: Touch attack deals 1d4 acid/level.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Ray of Sickening: Ray makes the subject sickened.
Summon Minor Monster: Summon 1d3 Tiny animals.
Cushioning Bands: Force bands protect against crushing.
Restore Eidolon, Lesser: Lesser restoration for an eidolon.
Web Shelter: Create a comfortable shelter made of webbing.
Agonize: Pain encourages an outsider to obey you.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Marionette Possession: As magic jar, but limited to line of sight.
Rain of Frogs: Summon a swarm of poisonous frogs.
Restore Eidolon: Restoration for an eidolon.
Daze, Mass: As daze, but affecting multiple creatures.
Vitriolic Mist: As fire shield, except acid damage.
Conjure Black Pudding: Summon a black pudding.
Create Demiplane, Lesser: Create your own demiplane.
Ice Crystal Teleport: Target is frozen, then teleported.
Create Demiplane: As lesser create demiplane, but larger and with planar traits.
Eagle Aerie: Summon 1 giant eagle/3 levels.
Bungle: Target takes a –20 penalty on its next attack roll or check.
Decompose Corpse: Turn a corpse into a clean skeleton.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Diagnose Disease: Detect and identify diseases.
Ear-Piercing Scream: Deal sonic damage and daze target.
Forced Quiet: Target cannot make loud noises.
Frostbite: Target takes cold damage and is fatigued.
Fumbletongue: Target cannot speak intelligently.
Hex Ward: Target gains +4 on saves against witch hexes.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Interrogation: Target answers questions or suffers pain.
Ki Arrow: Arrow deals damage as your unarmed strike.
Ray of Sickening: Ray makes subject sickened.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Restore Corpse: Skeletal corpse grows flesh.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Shadow Weapon: Create a quasi-real masterwork weapon.
Summon Minor Monster: Summon 1d3 Tiny animals.
Unprepared Combatant: Target takes –4 on initiative and Reflex saves.
Vocal Alteration: Disguise target's voice.
Youthful Appearance: Target appears younger.
Blood Transcription: Learn a spell from the target's blood.
Boiling Blood: Targets take fire damage; orcs get +2 Strength.
Delay Pain: Ignore pain for 1 hour/level.
Disfiguring Touch : Target becomes disfigured.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Mad Hallucination: Target takes penalties to mental actions.
Masterwork Transformation: Make a normal item into a masterwork one.
Miserable Pity: Opponents cannot attack a pathetic creature.
Pernicious Poison: Target takes a –4 penalty against poison.
Protective Penumbra: Shadow protects the target from light.
Share Memory: Share one memory with the target.
Silk to Steel: Use a scarf as a shield or whip.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Steal Voice: Target gains the croaking spellblight.
Symbol of Mirroring: Triggered rune creates mirror images.
Unnatural Lust: Target is compelled to kiss or caress another.
Unshakable Chill: Target is afflicted with severe cold.
Web Shelter: Create a comfortable shelter made of webbing.
Anthropomorphic Animal: Animal becomes bipedal.
Ash Storm: Hamper vision and movement.
Cackling Skull: Skull acts as magic mouth, listeners are shaken.
Countless Eyes: Extra eyes give all-around vision.
Eldritch Fever: Target gains the eldritch ague spellblight.
Eruptive Pustules: Acid boils burst when you are attacked.
Excruciating Deformation: Target takes Dex and Con damage.
Howling Agony: Screaming pain limits the target's actions.
Ki Leech: Add to your ki pool when you critically hit.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Marionette Possession: As magic jar, but limited to line of sight.
Rain of Frogs: Summon a swarm of poisonous frogs.
Reckless Infatuation: Target is compelled to stay near another.
Sands of Time: Target temporarily ages.
Spit Venom: Spit blinding black adder venom.
Strangling Hair: Your hair animates and grapples.
Unadulterated Loathing: Target is compelled to avoid another creature.
Vermin Shape I: Take the form and some of the powers of a Small or Medium vermin.
Vision of Hell: Illusory hellscape makes creatures shaken.
Witness: See through the target's eyes and ears.
Age Resistance, Lesser: Ignore penalties from middle age.
Cape of Wasps: Wasp swarm defends or carries you.
Curse of Magic Negation: Target gains the negated spellblight.
Daze, Mass: As daze, but affecting multiple creatures.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Familiar Melding: Possess your familiar.
Fleshworm Infestation: Worms deal hp and Dex damage.
Ride the Waves: Target can breathe water and swim.
Shadow Step: Teleport from one shadow to another.
Symbol of Healing: Triggered rune heals living creatures.
Symbol of Revelation: Triggered symbol reveals illusions.
Symbol of Slowing: Triggered rune slows creatures.
Touch of Slime: Touch infests a target with green slime.
Vermin Shape II: As vermin shape, but Tiny or Large.
Volcanic Storm: Hot rocks deal 5d6 damage.
Contagion, Greater: Infect a subject with a magical disease.
Curse, Major: As bestow curse, but harder to remove.
Curse of Disgust: Target is sickened while viewing trigger.
Plague Carrier: Target's attacks carry filth fever.
Possess Object: Possess and animate one object.
Smug Narcissism: Target is distracted by its sense of self.
Symbol of Scrying: Triggered rune activates scrying sensor.
Age Resistance: Ignore penalties from old age.
Epidemic: Infect a subject with a highly contagious disease.
Ice Crystal Teleport: Target is frozen, then teleported.
Plague Storm: Cloud infects creatures like contagion.
Symbol of Sealing: Create triggered wall of force.
Vengeful Outrage: Target is compelled to destroy one enemy.
Age Resistance, Greater: Ignore penalties from venerable age.
Create Demiplane, Lesser: Create your own demiplane.
Ice Body: Your body becomes living ice.
Lunar Veil: Dispel light and revert lycanthropes.
Scouring Winds: Winds block vision and deal 3d6 damage per round.
Temporary Resurrection: Bring a creature to life for 24 hours.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Create Demiplane: As lesser create demiplane, but larger and with planar traits.
Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.
Create Demiplane, Greater: As create demiplane, but larger and with more planar traits.
Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Symbol of Strife: Triggered rune makes creatures attack.
Symbol of Vulnerability: Triggered rune gives penalties.
Polar Midnight: Cold darkness paralyzes and deals damage.