Pathfinder Reference Document
Pathfinder Reference Document

Worg

A terrifying darkness surrounds this giant wolf.

Mythic Worg CR 3/MR 1

XP 800

NE Medium magical beast (mythic)

Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11

Aura darkness (30 ft., 1 step)

Defense

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 36 (4d10+14)

Fort +5, Ref +6, Will +3

Offense

Speed 50 ft.

Melee bite +7 (1d8+4 plus trip)

Special Attacks fear cone (30 ft., DC 12), mythic power (1/day, surge +1d6)

Statistics

Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10

Base Atk +4; CMB +7; CMD 19 (23 vs. trip)

Feats Run, Skill Focus (Perception)M

Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival

Languages Common, Goblin

Ecology

Environment temperate forests and plains

Organization solitary, pair, or pack (3–11)

Treasure incidental

Special Abilities

Darkness Aura (Su) As a free action, a mythic worg can activate its darkness aura, which reduces the light level within 30 feet of it by one step. This never reduces the light level to supernatural darkness. Multiple worgs within range can reduce the light level multiple steps. Because a mythic worg has darkvision and low-light vision, this ability never interferes with its own vision. It can end this ability as a free action.

A mythic worg is a creature of fear and foul darkness, usually born under an ominous new moon or by the intervention of a deity of shadows and terror. Many serve vampires, protecting their masters from hunters and hazardous daylight.

Worg, Winter Wolf

This giant wolf's fur is so white it's almost blinding to behold.

Mythic Winter Wolf CR 6/MR 2

XP 2,400

NE Large magical beast (cold, mythic)

Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11

Defense

AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)

hp 77 (6d10+44)

Fort +9, Ref +6, Will +3

DR 5/epic; Immune cold

Weaknesses vulnerable to fire

Offense

Speed 50 ft.

Melee bite +11 (1d8+9 plus 1d6 bleed and 1d6 cold and trip)

Space 10 ft.; Reach 5 ft.

Special Attacks bleed (1d6), breath weapon (15-ft. cone, 6d6 cold and slow for 2 rounds, Reflex DC 17 half, usable every 1d4 rounds), lingering breath (2d6 cold, 2 rounds), mythic power (2/day, surge +1d6)

Statistics

Str 22, Dex 13, Con 18, Int 9, Wis 13, Cha 10

Base Atk +6; CMB +13; CMD 24 (28 vs. trip)

Feats Improved Initiative, Run, Skill Focus (Perception)M

Skills Perception +11, Stealth +4 (+10 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival

Languages Common, Giant

Ecology

Environment cold forests and plains

Organization solitary, pair, or pack (6–11)

Treasure standard

A mythic winter wolf is usually a leader among its kind. Many form alliances with frost giants or ice witches for mutual benefit.