A terrifying darkness surrounds this giant wolf.
Mythic Worg CR 3/MR 1
NE Medium magical beast (mythic)
Aura darkness (30 ft., 1 step)
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 36 (4d10+14)
Fort +5, Ref +6, Will +3
Speed 50 ft.
Melee bite +7 (1d8+4 plus trip)
Special Attacks fear cone (30 ft., DC 12), mythic power (1/day, surge +1d6)
Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Languages Common, Goblin
Environment temperate forests and plains
Organization solitary, pair, or pack (3–11)
Darkness Aura (Su) As a free action, a mythic worg can activate its darkness aura, which reduces the light level within 30 feet of it by one step. This never reduces the light level to supernatural darkness. Multiple worgs within range can reduce the light level multiple steps. Because a mythic worg has darkvision and low-light vision, this ability never interferes with its own vision. It can end this ability as a free action.
A mythic worg is a creature of fear and foul darkness, usually born under an ominous new moon or by the intervention of a deity of shadows and terror. Many serve vampires, protecting their masters from hunters and hazardous daylight.
This giant wolf's fur is so white it's almost blinding to behold.
Mythic Winter Wolf CR 6/MR 2
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 77 (6d10+44)
Fort +9, Ref +6, Will +3
DR 5/epic; Immune cold
Weaknesses vulnerable to fire
Speed 50 ft.
Space 10 ft.; Reach 5 ft.
Special Attacks bleed (1d6), breath weapon (15-ft. cone, 6d6 cold and slow for 2 rounds, Reflex DC 17 half, usable every 1d4 rounds), lingering breath (2d6 cold, 2 rounds), mythic power (2/day, surge +1d6)
Str 22, Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +13; CMD 24 (28 vs. trip)
Languages Common, Giant
Environment cold forests and plains
Organization solitary, pair, or pack (6–11)
A mythic winter wolf is usually a leader among its kind. Many form alliances with frost giants or ice witches for mutual benefit.