Pathfinder Reference Document
Pathfinder Reference Document


Flies buzz around this bestial, two-headed giant, and maggots squirm in the folds of its skin.

Mythic Ettin CR 8/MR 3

XP 4,800

CE Large humanoid (giant, mythic)

Init +3; Senses low-light vision; Perception +12

Aura stench (DC 17, 10 rounds)


AC 22, touch 8, flat-footed 22 (+3 armor, –1 Dex, +11 natural, –1 size)

hp 89 (10d8+44)

Fort +9, Ref +2, Will +5

Defensive Abilities two brains; DR 5/epic


Speed 40 ft.

Melee 2 flails +13/+13 (2d6+7)

Ranged 2 javelins +5 (1d8+7)

Space 10 ft.; Reach 10 ft.

Special Attacks mythic power (3/day, surge +1d6), powerful charge (flail, 4d6+10), superior two-weapon fighting


Str 25, Dex 8, Con 15, Int 6, Wis 10, Cha 11

Base Atk +7; CMB +15 (+17 overrun); CMD 24

Feats CleaveM, Improved Initiative, Improved Overrun, Iron Will, Power AttackM

Skills Handle Animal +8, Perception +12; Racial Modifiers +4 Perception

Languages pidgin of Giant, Goblin, and Orc


Environment cold hills

Organization solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)

Treasure standard (studded leather, 2 flails, 4 javelins, other treasure)

Special Abilities

Two Brains (Ex) Anytime a mythic ettin attempts a Will saving throw, it rolls twice and uses the better result.

A mythic ettin is descended from a sordid lineage of mythic hill giants, mythic stone giants, and at least one mythic orc. Angrier, filthier, and stronger than other ettins, it is a leader of its kind, and is better at keeping a band or colony together for months or years.

Variant Mythic Ettins

Some mythic ettins are strongly related to one of their ancestral races, and have different mythic abilities.

Hillblood Ettin (CR 8/MR 3)

A hill-giant-dominant mythic ettin loses its powerful charge and stench abilities but gains a mythic hill giant's earth bond and ground pound abilities.

Orcblood Ettin (CR 8/MR 3)

An orc-dominant mythic ettin loses its stench and two brains abilities, but gains blood rage and feral savagery.

Stoneblood Ettin (CR 8/MR 3)

A stone giant-dominant mythic ettin loses its powerful charge and stench abilities, but gains a stone giant's improved rock catching and rock throwing.