Flies buzz around this bestial, two-headed giant, and maggots squirm in the folds of its skin.
Mythic Ettin CR 8/MR 3
Aura stench (DC 17, 10 rounds)
AC 22, touch 8, flat-footed 22 (+3 armor, –1 Dex, +11 natural, –1 size)
hp 89 (10d8+44)
Fort +9, Ref +2, Will +5
Defensive Abilities two brains; DR 5/epic
Speed 40 ft.
Melee 2 flails +13/+13 (2d6+7)
Ranged 2 javelins +5 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (3/day, surge +1d6), powerful charge (flail, 4d6+10), superior two-weapon fighting
Str 25, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +15 (+17 overrun); CMD 24
Environment cold hills
Organization solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Treasure standard (studded leather, 2 flails, 4 javelins, other treasure)
Two Brains (Ex) Anytime a mythic ettin attempts a Will saving throw, it rolls twice and uses the better result.
A mythic ettin is descended from a sordid lineage of mythic hill giants, mythic stone giants, and at least one mythic orc. Angrier, filthier, and stronger than other ettins, it is a leader of its kind, and is better at keeping a band or colony together for months or years.
Some mythic ettins are strongly related to one of their ancestral races, and have different mythic abilities.
A hill-giant-dominant mythic ettin loses its powerful charge and stench abilities but gains a mythic hill giant's earth bond and ground pound abilities.
A stone giant-dominant mythic ettin loses its powerful charge and stench abilities, but gains a stone giant's improved rock catching and rock throwing.