Jump
School transmutation; Level druid 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (a grasshopper's hind leg)
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance yes
The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
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