This hag's hair, claws, and teeth crackle with sparks of electricity. Her windswept hair billows up from her brow like a thunderhead.
Storm Hag CR 7
XP 3,200
CE Medium monstrous humanoid
Init +2; Senses child-scent, darkvision 60 ft.; Perception +14
Defense
AC 21, touch 13, flat-footed 18 (+2 Dex, +1 Dodge, +8 natural)
hp 85 (10d10+30)
Fort +6, Ref +9, Will +8
Immune electricity; SR 18
Offense
Speed 30 ft., fly 60 ft. (good)
Melee bite +13 (1d6+3 plus 1d6 electricity), 2 claws +13 (1d4+3 plus 1d6 electricity)
Special Attacks storm strike, whipping winds
Spell-Like Abilities (CL 10th; concentration +13)
At will—bleed, gust of wind (DC 15), whispering wind
3/day—invisibility, lightning bolt (DC 16), river of wind (DC 17), sleet storm
1/day—control winds (DC 18)
Statistics
Str 17, Dex 14, Con 16, Int 13, Wis 13, Cha 16
Base Atk +10; CMB +13; CMD 26
Feats Combat Casting, Dodge, Flyby Attack, Mobility, Vital Strike
Skills Bluff +10, Fly +17, Intimidate +15, Perception +14, Spellcraft +7, Stealth +15
Languages Common, Giant
SQ storm rider
Ecology
Environment any temperate
Organization solitary or coven (3 hags of any kind)
Treasure standard
Special Abilities
Child-Scent (Ex) A storm hag has the scent ability, but only with respect to humanoid children and immature animals. Thus, she could sniff out a child's hiding place or a den of wolf pups, but not the child's parents or the den mother.
Storm Rider (Su) A storm hag is considered two size categories larger for the purpose of wind effects.
Storm Strike (Su) Each time a storm hag makes a successful attack with her bite, claws, or a weapon that is predominantly made of metal, the attack deals an additional 1d6 points of electricity damage.
Whipping Winds (Su) As a standard action, a storm hag can use gust of wind to trip her foes. This ability can only affect one target within 30 feet, and the storm hag uses her normal CMB. The gust of wind doesn't create its normal effects. The trip attempt does not provoke an attack of opportunity, but casting the spell-like ability does as normal.
When the clouds turn gray and the winds pick up into a howl, wise travelers pray that the cause is only a natural tempest and not a storm hag. A storm hag resembles an old woman with a thundercloud of hair. Her mouth hangs open, revealing thin pointed teeth with small arcs of electricity jumping across them. Black talons sprout from her fingertips, likewise crackling with electricity. A storm hag weighs 70 pounds and stands around 4 feet tall, though if she stood up straight she could easily reach 5 feet.
A storm hag is haughty and views her way of doing things as the only proper approach, forcing coven members to ride a fine line between flattery and submission. Coven members gain the child-scent ability as long as they are within 100 feet of the storm hag. In addition, a coven with a storm hag as a member has access to the following additional spell-like abilities: call lightning storm (DC 18), plague storm (DC 19), quench (DC 16), whirlwind (DC 21), and wind wall.