This glossy beetle is the size of a cow, and has a hard, blue-black carapace spattered with dust and dung.
Scarab, Giant CR 6
N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +4
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 67 (9d8+27)
Fort +9, Ref +4, Will +3; +4 vs. disease and paralysis
Immune mind-affecting effects
Speed 40 ft., climb 20 ft., fly 20 ft. (average)
Melee bite +13 (2d4+12 plus disease and gnaw)
Space 10 ft.; Reach 5 ft.
Str 27, Dex 12, Con 16, Int —, Wis 10, Cha 1
Base Atk +6; CMB +15; CMD 26 (34 vs. trip)
Skills Climb +16, Fly -1, Perception +4; Racial Modifiers +4 Perception
Environment warm deserts
Organization solitary or swarm (3-9)
Disease (Ex) Filth fever: Bite—injury; save Fort DC 17; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.
Gnaw (Ex) Scarabs deal 1d4+6 additional points of damage and 1 point of Strength damage on a successful bite. This is doubled against creatures with no armor or natural armor, but creatures in heavy armor or with a natural armor bonus of +10 or greater are immune, as are fleshless creatures and those immune to critical hits.
Scarabs are small, six-legged insects with sharp protrusions on their front legs that they use for burrowing. They are primarily coprophagous, eating dung for sustenance. An individual scarab often spends days rolling a single ball of dung across the desert until it can find the perfect place to bury it and deposit eggs. Because they burrow underground to create life, scarab beetles are associated with burial rites. Some say scarab beetles' connection with the dead gives them powers greater than those of normal beetles, but as of yet there is no evidence this is true.