Bony plates cover the upper body of this dragon. Its lower frame has a glassy sheen, and bone wings protrude from its back.
Ether Drake CR 10
N Large dragon (aether)
Init +6; Senses darkvision 60 ft., low-light vision, scent, lifesense 60 ft.; Perception +17
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, -1 size)
hp 138 (12d12+60)
Fort +13, Ref +10, Will +12
Immune paralysis, sleep; SR 21
Speed 30 ft., fly 60 ft. (perfect)
Melee bite +21 (3d6+15/17-20/×3), tail slap +16 (2d6+5)
Space 10 ft.; Reach 10 ft.
Psychic Magic (CL 12th; concentration +14)
Special Attacks ether bite
Str 30, Dex 15, Con 21, Int 8, Wis 15, Cha 14
Base Atk +12; CMB +23; CMD 35
Skills Fly +23, Intimidate +17, Perception +17, Stealth +13, Survival +17
Languages Draconic; telepathy 60 ft.
SQ etheric shift, speed surge
Organization solitary, pair, or rampage (3-6)
Ether Bite (Ex) An ether drake applies 1-1/2 × its Strength modifier to damage dealt by its bite attack, and its bite threatens a critical hit on a roll of 19-20 and has a ×3 multiplier. An ether drake's bite deals full damage to incorporeal creatures.
Etheric Shift (Ex) An ether drake can become ethereal (as the etherealness spell) once every 3 rounds as a swift action. The drake can activate this effect as a free action whenever it uses its speed surge ability, regardless of the number of rounds since the last time it used etheric shift. Once this ability is activated, the drake remains ethereal for 1 round.
Speed Surge (Ex) Three times per day as a swift action, an ether drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action in that round.
Paragons among their kind, ether drakes once roamed the Ethereal Plane, where they gorged themselves on the aether at the edges of the Elemental Planes. In time, they returned to the Material Plane for reasons unknown. Lacking the malicious nature of most drakes, ether drakes are generally content to prey on animals.
When an unwelcome creature enters their territory, ether drakes use their psychic abilities to create mental links between others of their kind to coordinate and strategize. Ether drakes measure 16 feet long from head to tail and weigh around 2,000 pounds.
The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger.
Jungle Drake CR 6
NE Large dragon (earth)
Init +7; Senses darkvision 60 ft., greensight 60 ft. low-light vision, scent; Perception +11
AC 19, touch 13 flat-footed 15 (+3 Dex, +1 Dodge, +6 natural, -1 size)
hp 73 (7d12+28)
Fort +9, Ref +8, Will +6
Immune disease, poison, paralysis, sleep
Speed 40 ft., fly 60 ft. (average)
Melee bite +13 (2d6+7 plus grab), sting +13 (1d8+7 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks predatory grab
Str 24, Dex 17, Con 19, Int 8, Wis 13, Cha 12
Base Atk +7; CMB +15 (+19 grapple); CMD 29
Skills Fly +11, Perception +11, Sense Motive +11, Stealth +9, Survival +11
SQ speed surge, woodland stride
Environment warm jungles
Organization solitary, pair, or rampage (3-8)
Poison (Ex) Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dexterity and Strength damage; cure 1 save.
Predatory Grab (Ex) A jungle drake moves at full speed when it chooses the move option after maintaining a grapple, though it can't carry the grappled creature aloft. A jungle drake can spend a use of its speed surge to move a grappled creature in this way without requiring a check to maintain the grapple.
Speed Surge (Ex) Three times per day as a swift action, a jungle drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.
Woodland Stride (Ex) A jungle drake can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
Jungle drakes are tenacious predators, ruthlessly adapted to the environment they call home. The tails of these drakes inject a virulent toxin, capable of debilitating the most stubborn of foes.
Jungle drakes typically travel in rampages of three or more, stalking animals or humanoids without remorse. Able to travel through forested terrain with ease, jungle drakes prefer to make several hit-and-run attacks, using their stingers to inject their prey with poison. After the venom has time to set in, the drake reemerges from the jungle, snatching the weakest target in its jaws before retreating back into the woods with its new meal. When the prey of a jungle drake appears too well armed or prepared to assault foes head-on, the drake stalks them, letting the natural hazards of the jungle wear them down before emerging to grab a meal, and then retreating back to the protection of the deeper jungle.
A jungle drake measures 14 feet from front to back, with a lean but muscular build, and weighs around 2,100 pounds.