This white statue of a bald human is marbled with glowing green veins of energy.
Soulbound Shell CR 12
N Medium construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +15
AC 26, touch 11, flat-footed 25 (+4 armor, +1 Dex, +11 natural)
hp 132 (15d10+50)
Fort +5, Ref +6, Will +7
DR 10/adamantine and magic; Immune construct traits; SR 23
Weaknesses cemented mind, susceptible to mind-affecting effects
Speed 30 ft.
Melee mwk dagger +17/+12/+7 (1d4+1/19–20)
Wizard Spells Prepared (CL 12th; concentration +17)
Str 13, Dex 13, Con —, Int 20, Wis 10, Cha 13
Base Atk +15; CMB +16; CMD 27
Languages Aklo, Common, Draconic
SQ soul focus
Environment any land
Organization solitary or workshop (1 plus 2–8 other constructs)
Treasure standard (mwk dagger, other treasure)
Cemented Mind (Ex) A soulbound shell can never change its known or prepared spells.
Soul Focus (Su) The soul bound to the shell lives within a gem inside its chest. As long as this soul focus remains intact, it can be used to animate another shell, at the same cost as creating a new soulbound shell, and retains its personality and memories. A soul focus has hardness 8, 12 hit points, and a break DC of 20.
Spells A spellbound shell casts spells as a 12th-level cleric, witch, or wizard, but does not gain any other class abilities.
Susceptible to Mind-Affecting Effects (Ex) A soulbound shell is not immune to mind-affecting effects.
A soulbound shell is the perfected version of a soulbound mannequin, allowing the soul to retain its spellcasting.
A soulbound shell is constructed from marble, a 5,000 gp gem for the soul focus, and the soul of a willing spellcaster of at least 12th level who dies at the culmination of the creation process and animates the stone shell.
CL 12th; Price 115,000 gp