Pathfinder Reference Document
Pathfinder Reference Document


This elegantly dressed woman has the head and bushy tail of well-groomed fox.

Kitsune CR 1/2

XP 200

Female kitsune sorcerer 1

N Medium humanoid (kitsune, shapechanger)

Init +2; Senses low-light vision; Perception +3


AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)

hp 5 (1d6–1)

Fort –1, Ref +2, Will +4


Speed 30 ft.

Melee bite –1 (1d4–1), mwk quarterstaff –5 (1d6–1)

Kitsune Spell-Like Abilities (CL 1st; concentration +4)

3/day—dancing lights

Bloodline Spell-Like Abilities (CL 1st; concentration +4)

6/day—laughing touch

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)—charm person (DC 15), sleep (DC 17)

0 (at will)—daze, detect magic, prestidigitation, read magic

Bloodline fey


Str 8, Dex 15, Con 8, Int 12, Wis 14, Cha 17

Base Atk +0; CMB –1; CMD 12

Feats Dodge, Eschew Materials

Skills Acrobatics +4, Bluff +7, Perception +3, Spellcraft +5, Stealth +3; Racial Modifiers +2 Acrobatics

Languages Common, Elven, Sylvan

SQ bloodline arcana (+2 DC for compulsion spells), change shape, kitsune magic


Environment temperate forests, hills, or mountains

Organization solitary, pair, or gang (3–8)

Treasure NPC gear (potion of cure light wounds, mwk quarterstaff, other treasure)

Special Abilities

Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Kitsune Magic (Ex/Sp) Kitsune add 1 to the DC of any saving throws of enchantment spells they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

Wily but noble, kitsune are a race of shapechanging fox-folk. Each Kitsune has two shapes—a slender and attractive human form and its true form of an anthropomorphic fox. In either form, it displays physical grace and natural beauty. Most kitsune have ruddy, auburn fur and salient amber or pale blue eyes, though some are born with black, gray, or even white fur. White-furred kitsune are revered for their close connection to their spirit ancestors and typically raised as oracles.

Quick-witted and nimble, kitsune delight in the creative arts, particularly riddles, storytelling, pranks, and tall tales, and have garnered a well-deserved reputation and duplicitous tricksters. They are a good-natured folk and greatly value friendship.

When encountered outside human settlements, kitsune tend to live in small and remote villages run by elders of ancestral clans. In human settlements, kitsune usually remain in human form to avoid conflict.

Kitsune Characters

Kitsune are defined by class levels—they do not possess racial Hit Dice. Kitsune have the following racial traits.

+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.

Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Kitsune have a base speed of 30 feet.

Low-Light Vision (Ex): Kitsune can see twice as far as humans in dim light.

Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.

Change Shape (Su): See the stat block above.

Kitsune Magic (Ex/Sp): See the stat block above.

Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.