Pathfinder Reference Document
Pathfinder Reference Document

Hamadryad

This regal woman exhibits the grace and pride of the forest's most ancient trees.

Hamadryad CR 15

XP 51,200

CG Medium fey

Init +6; Senses low-light vision; Perception +31

Defense

AC 29, touch 17, flat-footed 22 (+6 Dex, +1 dodge, +12 natural)

hp 190 (20d6+120); fast healing 5

Fort +12, Ref +18, Will +18

DR 10/cold iron; Resist acid 30, cold 30, electricity 30

Offense

Speed 30 ft.

Melee mwk dagger +16/+11 (1d4+5/19–20)

Ranged +2 speed composite longbow +18/+18/+13 (1d8+7/×3)

Spell-Like Abilities (CL 20th; concentration +26)

Constant—speak with animals, speak with plants

At will—entangle (DC 17), hold animal (DC 18), rusting grasp, tree shape, wood shape (10 lbs. only)

5/day—charm monster (DC 20), charm person (DC 17), confusion (DC 19), deep slumber (DC 19), neutralize poison, sending (dryads only), suggestion (DC 19), tree stride

1/day—call lightning storm (DC 21), changestaff, greater heroism, heal, liveoak, summon nature's ally VIII

Statistics

Str 12, Dex 23, Con 23, Int 18, Wis 19, Cha 22

Base Atk +10; CMB +11; CMD 28

Feats Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse

Skills Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14; Racial Modifiers +8 Craft (wood)

Languages Common, Elven, Sylvan; speak with animals, speak with plants, tongues

SQ druid magic, tree meld, wild empathy, woodcraft

Ecology

Environment temperate forests

Organization retinue (1 plus 2–5 dryads) or court (1 plus 2–12 centaurs, 2–12 dryads, 2–8 satyrs, and 1–2 treants)

Treasure triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)

Special Abilities

Druid Magic (Su) A hamadryad can use any magic item as if she were a 20th-level druid.

Tree Meld (Su) A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.

Woodcraft (Ex) A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.

A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.

A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.