This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity.
Elohim CR 23/MR 6
N Huge outsider (extraplanar, mythic)
AC 39, touch 20, flat-footed 32 (+6 Dex, +1 dodge, +5 insight, +19 natural, –2 size)
hp 423 (22d10+302); regeneration 15 (epic weapons)
Fort +26, Ref +13, Will +24
Defensive Abilities fortification (50%); DR 15/epic, Immune electricity; Resist acid 30, cold 30, fire 30; SR 34
Speed 60 ft., fly 60 ft. (good), swim 30 ft.
Melee 2 claws +27 (2d8+7), 8 tentacles +22 (2d8+3 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon (60-ft. cone, 20d8 electricity, Reflex DC 32 half, usable every 1d4 rounds), constrict (2d8+10), mythic magic, mythic power (6/day, surge +1d8)
Spell-Like Abilities (CL 23rd; concentration +30)
Str 24, Dex 22, Con 32, Int 25, Wis 29, Cha 25
Base Atk +22; CMB +31 (+35 grapple); CMD 53 (can't be tripped)
Feats Combat Casting, Combat Reflexes, Dodge, Great FortitudeM, Greater Vital Strike, Improved Great Fortitude, Improved InitiativeM, Improved Iron Will, Improved Vital Strike, Iron WillM, Vital Strike
Skills Bluff +32, Heal +31, Intimidate +29, Knowledge (arcana, dungeoneering, geography, nature, planes) +32, Perception +34, Sense Motive +34, Spellcraft +29, Stealth +23, Swim +15, Use Magic Device +29
Languages speak with animals, telepathy 100 ft.
SQ compression, create life, natural spellcasting, no breath, plantbringer
Environment any (extraplanar)
Organization solitary or horde (1 plus 5–20 animals, magical beasts, and plants of CR 8–10)
Create Life (Su) At will, an elohim can create any one plant or living creature. A creature created can have no more than 4 Hit Dice and be no larger than Large size, and is not under the elohim's control.
Natural Spellcasting (Su) An elohim can cast spells in any shape, similar to the Natural Spell feat.
An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. An elohim might return to its creation decades or centuries later to observe how its progeny have fared, and might allow them to continue or eradicate them completely. Elohim communicate with other beings only rarely, and always in a cryptic fashion.