A thick shell encases this reptile's body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.
Snapping Turtle CR 1/3
XP 135
N Tiny animal
Init –1; Senses low-light vision, scent; Perception +5
Defense
AC 12, touch 11, flat-footed 12 (–1 Dex, +1 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +1, Will +1
Offense
Speed 10 ft., swim 20 ft.
Melee bite +1 (1d3–3)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 4, Dex 8, Con 13, Int 1, Wis 13, Cha 6
Base Atk +0; CMB –3; CMD 4 (8 vs. trip)
Feats Weapon Finesse
Skills Perception +5, Swim +5
SQ hold breath, shell
Ecology
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Special Abilities
Shell (Ex) As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.
Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4; Special Attack grab.
This lumbering turtle is the size of a house; its head features powerful, razor-sharp beak.
Giant Snapping Turtle CR 9
XP 6,400
N Gargantuan animal
Init +2; Senses low-light vision, scent; Perception +21
Defense
AC 23, touch 4, flat-footed 23 (–2 Dex, +19 natural, –4 size)
hp 115 (11d8+66)
Fort +12, Ref +5, Will +6
Offense
Speed 20 ft., swim 20 ft.
Melee bite +16 (4d6+16 plus grab)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (2d8+16 bludgeoning, AC 23, 22 hp)
Statistics
Str 32, Dex 6, Con 21, Int 1, Wis 13, Cha 6
Base Atk +8; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +21, Swim +19
SQ armored stomach, hold breath, shell
Ecology
Environment temperate or warm water or shore
Organization solitary or band (2–5)
Treasure none
Special Abilities
Armored Stomach (Ex) A giant snapping turtle's body is difficult to cut through—its stomach gains a +4 bonus to its AC and has double the normal hit points when determining the success of a creature attempting to cut its way free.
Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.