School transmutation; Level bard 2, cleric 2
Casting Time 1 minute
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You invigorate your allies, who can hustle as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.
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