Pathfinder Reference Document
Pathfinder Reference Document

Devastator

Each of this mechanical horror's four monstrous limbs ends in a terrible weapon.

Devastator CR 22/MR 8

XP 614,400

CE Gargantuan construct (extraplanar, mythic)

Init +6; Senses darkvision 60 ft., low-light vision, mythic sight (2)30 ft.; Perception +34

Aura corruption (60 ft.), unholy aura (DC 24)

Defense

AC 44, touch 20, flat-footed 38 (+4 deflection, +6 Dex, +24 natural, +4 profane, -4 size)

hp 365 (30d10+200)

Fort +14, Ref +20, Will +18

Defensive Abilities absorb good magic, unchanging; DR 15/adamantine and epic; Immune acid, cold, construct traits, electricity, fire; SR 33

Offense

Speed 50 ft., burrow 30 ft., fly 60 ft. (average)

Melee 4 vile arms +45 (2d8+18/19-20), 2 wings +40 (2d6+11/19-20 plus 2d6 bleed)

Space 20 ft.; Reach 20 ft.

Special Attacks bleed (2d6), destroyer, display of Strength, farwalker (2), mythic power (10/day, surge +1d10), rend (2 vile arms, 2d8+24), vile strikes

Spell-Like Abilities (CL 20th; concentration +26)

Constant—unholy aura

At will—blade barrier (DC 22), dimensional anchor

3/day—blasphemy (DC 23), plane shift (DC 21)

1/day—destruction (DC 23), earthquake, implosion (DC 25)

Statistics

Str 37, Dex 23, Con —, Int 15, Wis 18, Cha 22

Base Atk +30; CMB +47; CMD 71

Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Improved Bull Rush, Improved Critical (vile arm, wing), Power Attack, Staggering Critical, Toughness, Vital Strike, Weapon Focus (vile arm, wing)

Skills Acrobatics +21, Climb +28, Fly +18, Intimidate +36, Knowledge (planes) +17, Perception +34

Languages Abyssal, Celestial

SQ always a chance, Extra mythic power

Ecology

Environment any (Abyss)

Organization solitary, pair, or catastrophe (3-13)

Treasure standard

Special Abilities

Absorb Good Magic (Su) Whenever a spell with the good descriptor includes a devastator as a target or in its area or effect, the caster must succeed at a DC 38 caster level check or the devastator negates the entire spell and gains 5 temporary hit points per spell level of the spell absorbed that last 1 hour.

Aura of Corruption (Su) Any chaotic evil outsider with 15 or more Hit Dice within 60 feet of a devastator gains a +10 enhancement bonus to Strength and Charisma, and its SR increases by 5 (if it doesn't already possess SR, it gains SR equal to 11 + its CR).

Vile Strikes (Ex) All of a devastator's attacks are +5 unholy anarchic weapons that deal bludgeoning, piercing, and slashing damage.

In an unholy act of twisted, demonic humor, devastators derive their power from the souls of good outsiders.