Pathfinder Reference Document
Pathfinder Reference Document

Hungry Flesh

A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.

Hungry Flesh CR 3

XP 800

N Large ooze

Init –3; Senses blindsight 60 ft., scent; Perception –5

Defense

AC 8, touch 6, flat-footed 8 (–3 Dex, +2 natural, –1 size)

hp 47 (5d8+25); regeneration 5 (acid or fire)

Fort +6, Ref –2, Will –4

Defensive Abilities amorphous; Immune ooze traits

Offense

Speed 20 ft., swim 20 ft.

Melee slam +5 (1d6+4 plus disease and grab)

Space 10 ft.; Reach 5 ft.

Special Attacks constrict (1d6+4 plus disease)

Statistics

Str 16, Dex 5, Con 20, Int —, Wis 1, Cha 1

Base Atk +3; CMB +7 (+11 grapple); CMD 14 (can't be tripped)

SQ compression, monstrous growth, reactive regeneration, slime trail

Ecology

Environment any land or underground

Organization solitary or cluster (2–5)

Treasure incidental

Special Abilities

Disease (Ex) Tumor Infestation: Injury; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d2 Con and 1d2 Cha; cure 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later. The save DC is Constitution-based.

Monstrous Growth (Ex) A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that's been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.

Reactive Regeneration (Ex) Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.

Slime Trail (Ex) A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.

Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.

A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.