Pathfinder Reference Document
Pathfinder Reference Document

Snake Swarm

Hissing menacingly, this mass of snakes resembles a pile of slithering tentacles.

Snake Swarm CR 2

XP 600

N Tiny animal (swarm)

Init +6; Senses low-light vision, scent; Perception +9

Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)

hp 16 (3d8+3)

Fort +4, Ref +7, Will +2

Defensive Abilities swarm traits

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.

Melee swarm (1d6 plus distraction)

Space 10 ft.; Reach 0 ft.

Special Attacks distraction (DC 12)

Statistics

Str 9, Dex 15, Con 12, Int 1, Wis 12, Cha 2

Base Atk +2; CMB —; CMD — (can't be tripped)

Feats Improved Initiative, Lightning Reflexes

Skills Climb +14, Perception +9, Stealth +18, Swim +10; Racial Modifiers +4 Perception, +4 Stealth, uses Dex to modify Climb and Swim

Ecology

Environment any

Organization solitary or nest (2–4 swarms)

Treasure none

While all snake swarms are dangerous, swarms made up of venomous snakes are typically the most lethal. Snake swarms of both types can generally be encountered in the same regions, dwelling in ruins or wilderness alike.

Snake Swarm, Venomous

Venomous snakes slither and crawl over each other in a furious mass, their poison-dripping fangs glinting in the light.

Venomous Snake Swarm CR 4

XP 1,200

N Tiny animal (swarm)

Init +7; Senses low-light vision, scent; Perception +13

Defense

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)

hp 37 (5d8+15)

Fort +7, Ref +9, Will +2

Defensive Abilities swarm traits

Offense

Speed 20 ft., climb 20 ft., swim 10 ft.

Melee swarm (1d6 plus distraction and poison)

Space 10 ft.; Reach 0 ft.

Special Attacks distraction (DC 15)

Statistics

Str 9, Dex 16, Con 17, Int 1, Wis 12, Cha 2

Base Atk +3; CMB —; CMD — (can't be tripped)

Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)

Skills Acrobatics +7 (+3 when jumping), Climb +15, Perception +13, Stealth +19, Swim +11; Racial Modifiers +4 Perception, +4 Stealth; uses Dex to modify Climb and Swim

Ecology

Environment any

Organization solitary, nest (2–4 swarms), or knot (5–7 swarms)

Treasure none

Special Abilities

Poison (Ex) Swarm—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.