Pathfinder Reference Document
Pathfinder Reference Document

Nightmare

This eerie horse-like creature's skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.

Nightmare CR 5

XP 1,600

NE Large outsider (evil, extraplanar)

Init +6; Senses darkvision 60 ft.; Perception +12

Defense

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)

hp 51 (6d10+18)

Fort +8, Ref +7, Will +3

Offense

Speed 40 ft., fly 90 ft. (good)

Melee bite +9 (1d4+4), 2 hooves +4 (1d6+2 plus 1d4 fire)

Space 10 ft.; Reach 5 ft.

Special Attacks smoke

Spell-Like Abilities (CL 6th)

1/day (self plus 1 rider only)—plane shift

Statistics

Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12

Base Atk +6; CMB +11; CMD 23 (27 vs. trip)

Feats Alertness, Improved Initiative, Run

Skills Fly +13, Intimidate +10, Knowledge (planes) +10, Perception +12, Sense Motive +12, Stealth +7, Survival +10

Languages Abyssal, Infernal

Ecology

Environment any (Abaddon)

Organization solitary

Treasure none

Special Abilities

Smoke (Su) In battle, a nightmare exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round. The save DC is Constitution-based.

Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.

The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Nightmare, Cauchemar

This towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.

Cauchemar CR 11

XP 12,800

NE Huge outsider (evil, extraplanar)

Init +6; Senses darkvision 60 ft.; Perception +22

Defense

AC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size)

hp 147 (14d10+70)

Fort +14, Ref +11, Will +7

Offense

Speed 40 ft., fly 90 ft. (good)

Melee bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)

Space 15 ft.; Reach 10 ft.

Special Attacks smoke (DC 22)

Spell-Like Abilities (CL 15th)

1/hour (self plus 1 rider only)—ethereal jaunt, plane shift

Statistics

Str 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12

Base Atk +14; CMB +26; CMD 38 (42 vs. trip)

Feats Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run

Skills Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11

Languages Abyssal, Infernal

Ecology

Environment any (Abaddon)

Organization solitary

Treasure none